Tag Archives: Texturing

Art in Animation by Vivek Ram

Date: 3rd April, 2010
Venue: Whistling Woods International, Film City, Goregaon (East), Mumbai
Time: 1 pm to 6 pm

ART IN ANIMATION – Session Report
by Tanvi Mestry

Yet another exciting session with one of the most skilled artists in the fraternity, Mr. Vivek Ram, was held on the 3rd of April at the Whistling Woods Internationals’ campus. Vivek shared his experience of many years working as a modeling lead for some of the top studios across India, and began the session by drawing out some of the aesthetic nuances that go into bringing a design to life in a CG environment.

He kept the session quite interactive to which the audience responded very positively. He gave a gist of the responsibilities an artist faces while designing, and started off by discussing the crucial role that is played by the Art Directors, VFX supervisors and designers in getting the best out of every single frame of a film. Once the director sets up the mood for a scene, it is then completely left to these artists and what makes their job even more challenging is that they must visualise all of it in a digital world before they can go into actual production. This is where the visualization talent and understanding of the artist can play a key role in pre-production, increasing the scope of improvising every scene and thus optimizing the production duration.

Moving towards a few technical aspects of setting up a model in 3D, Vivek explained the fundamentals of planes as building blocks in the formation of the basic recognizable shape of any object. He elaborated this by starting with a basic cube geometry and breaking down its planes further to take the shape of a human head. Though at a very initial stage, these planes are the foremost aesthetics one needs to understand before moving into detailing. The second important aesthetics, as he marked, are the ‘opposing curves’ on the geometry. Though these curves are perpendicular on a mesh, they are not symmetric, so in such a case, these opposing curves create believable deformations when the object/character is animated.

One aspect was discussed throughout the session – the importance of silhouettes. He underlined the significance of clear silhouettes in recognizing a character regardless of its gestures. The human brain registers these silhouettes and even a few subtle changes in them can make the character lose its identity.

Later the session covered the aesthetics of detailing, anatomy and lighting. Emphasizing on detailing of a character, Vivek suggested that one must go into detailing an object/character only after understanding how close it would get to the camera in a scene. He showed with a few examples how anatomy plays an equal and significant role in both, realistic as well as toon characters. And when it comes to lighting, selection of background colors is one important aspect because the tints and shades of these colors change the perception of the viewer. Sketching an example with a simple matte painting, he showed how, regardless of what color is chosen, it’s their tonal value that reflects the perception of depth, still retaining the volume of the object even when it is desaturated. He suggested that a good understanding of photography and the practice of lighting through matte painting is a must if one seeks to opt for lighting as a profession. Getting final results from 3D animation is quite a lengthy process, therefore in production, concept art is heavily dependent on these techniques as they are quicker, although not easy, and get the job done, until the final approval.

Moving on with light and recounting once more a few aspects of the ‘building blocks’, Vivek explained the importance of Specular breaks on an object mesh. “Details are broken speculars”, he suggested. To highlight his point, he put up a case study of few of his brilliant 3D models.

Covering all the nuances of the topic for the session was not possible given the time limit of 5 hours, but yet Vivek skillfully managed to give a detailed insight into the various aspects that lay the foundation of aesthetics and art in animation.

About Vivek Ram:

Vivek began his career 9 years ago as a freelancer working his way through to doing full assets for production and games. He has worked with Rhythm and Hues as a Senior Digital Artist for a few years before moving on to the Dreamworks Dedicated Unit as a Modeling Lead, where he wore multiple hats during his tenure. He currently works as an independent consultant, again playing the role of VFX Supervisor or Art Director on both feature and game projects.

Fur In The Jungle

Registrations Close: Feb 23, 2010

Hurry!! Limited Seats!!

Fur in the Jungle

Fur in the Jungle

Ever wonder how they create that amazing hair on creatures? This session will explain the entire process of fur creation in a movie production. From exploring optimal pipeline design to R&D, this masterclass will show what it takes to make amazing looking fur that is seen in most animation movies of recent times. The session will be extremely useful for students as well as professionals.

Date: 27th Feb. 2010
Time: 1 pm to 6 pm
Venue: Bhaikaka Bhavan, Law Garden, Ahmedabad

Registration Details

Registrations Open: Feb 13, 2010 to Feb 23, 2010
TASI MEMBERS please note, the event is FREE for you, click here to confirm your attendance…..
Non-members can register at any of the following centres by paying the registration fee
and collecting their passes before Feb 23, 2010.

Students – Rs. 50/- ; Professionals – Rs. 100/-

IMPORTANT: Seats are limited and available only on first come basis. Members and Pass holders are advised to reach the venue at least 30 mins before the event starts. It is mandatory for Students to carry their valid ID card, TASI Members have to carry their TASI ID or proof of payment of annual subscription. Rights of Admission are reserved. TASI reserves the right to cancel, modify, postpone and/or alter the program without prior notice.

7 Registration Centers to choose from

ARENA Animation
Contact: Mrs. Ekta
5 – 2nd Floor, Agarwal Avenue,
Oppo. Navranpura Tel. Exchange
CG Road, Ahmedabad
Phone: 079-26447418
Time: 9.00 am to 9.00 pm

MAAC
Contact: Mr. Sanjay Shah
5th Floor, Kalapuram Complex,
Above CITI Bank, Near Municipal Market
CG Road, Ahmedabad – 380009
Phone: 09824222888/ 09824801838

Time: 11.00 am to 6.00 pm

Krazy Pixel, School of Animation, Games & VFX
Contact: Mr. Prashant Agarwal
2nd Floor, Anshi Avenue,
Behind Indian Oil Petrol pump, Polytechnic Rd,
Ambawadi, Ahmedabad – 380015
Phone: 9723556674
Time: 10.00 am to 8.00 pm

Mr. Prashanth VS
#1, Arnath Avenue,
7 Vishwakunj Society, Narayannagar Road
Paldi – 380007
Phone: 9099927119
Time: 10.00 am to 6.00 pm

TASI
Contact: Mr. Devang Parikh
4/B Shaktikunj Society No. 1,
Manjalpur, Deep Chamber Road
Vadodara – 390011
Phone: 9879206181
Time: 7.00 am to 9.00 am & 7.00 pm to 9.00 pm

ARENA Animation
Contact: Mrs. Sonal

2nd Floor, Saffron Building,
Opp. Shelat Bhuvan, Rambag
Maninagar, Ahmedabad
Phone: 079-40306060
Time: 9.00 am to 9.00 pm

ARENA Animation
Contact: Ms. Shikha

6,7 Chanakya Plaza, Oppo. Swagat – 1 Bungalow,
New CG Road
Chandkheda, Ahmedabad
Phone: 079-40192939
Time: 9.00 am to 9.00 pm

Anand Bhanushali is currently a Technical Director at Krayon Pictures and has been instrumental in developing in-house technology based solutions for their upcoming movie Delhi Safari that has extensive use of realistic fur. The film is directed by Nikhil Advani and co produced by Krayon Pictures and People Tree Films. Anand started his career as a flash animator in 2000 and then progressed to a junior artist at Maya Entertainment Limited. He then moved to Prana Studios as a CG artist and later headed their Character FX Team.