Event: A Casual Meet & Greet
Venue Courtesy: Whistling Woods International
Date: Feb 17, 2008
Time: 10:30 am onwards
On Saturday, TASI again did something amazing. They pulled out from the woodworks of our animation industry, some solid hidden pillars of talent, who over the years have been silently contributing to quality work from the back benches.
A breakfast meet (courtesy Whistling Woods) spilled over to 5 hours where the invitees showcased a variety of works (some never seen before) in 2D/3D animation, concept art, corporate shorts, drawn art, character dev, in 3D &2D, special effects, sculpting, modeling, publications regarding production processes,…and what not! Humble and humbling were everyone’s presentations. We all rejoiced in connecting with each other and over discovering each others’ strengths and expertise. We left with a sense of camaraderie and the knowledge that despite our own wells where we swim, we all belong to this large pool of Indian Art, Design, and Animation; and can always reach out for friendly advice from each other in pushing our skillset to its maximum potential.
This group is expanding and shall continue to grow. There are plans for informal meets and jam sessions over a multitude of topics over the coming months. Some to just sketch, showcase work and some for plain gupshup :) as the idea is in line with TASI’s core philosophy of fostering the sharing of knowledge. Most have already started sharing their work and picking each other’s brains.. with amazing results.
Gayatri Rao (Animagic)
Session: Voice Performance Workshop
Speakers: Rajeev & Sima Raj – read more about them
Date & Time: 28th February, 2018 – 10am to 5pm
Venue: Hi-Tech Hall, Azam Campus, Near Poona College Camp
(1) Live Mass Sketching Workshop
(2) Pixillation Workshop
(3) Career options in Animation, Gaming, VFX & New Media – presentation & open mic
(4) The Key to successful Independent IP Creation – Making of Lamput
Speakers: Team TASI (Vaibhav Kumaresh, Ranjit ‘Tony’ Singh, Vaibhav More)
Date & Time: 28th January, 2018 – 9am to 5pm
Venue: Baba Makhan Shah Lobana Bhawan, Sector 30A, Chandigarh
A Pixillation clip created during the workshop
Session: An Open Source Journey
Speaker: Vivek Bolar – Aum Animation Studios
Date & Time: 23rd December, 2017 – 10am to 6pm
Venue: Shantai Auditorium, DY Patil College of Engineering, Akurdi, Pune
Session 1: The Art of Sculpting by Vichar BN
Session 2: Colour Art for Animation by Bala.
Date & Time: 4th March, 2017 – 11am – 5pm
Venue: Karma Hall, 1st Floor, Whistling Woods International, Filmcity Complex, Goregaon (East), Mumbai
Part 1 with Balasubramanian Rajasekaran ‘Bala’: My Journey as an Artist – Art & Technology, The fundamentals of art, and colour art for animation.
Part 2 with Vichar BN: Fundamentals of digital sculpting – how to read an image while sculpting, negative space positive space and how to sculpt using basic geometer in zbrush.
Balasubramanian Rajasekaran ‘Bala’ is an Art and Animation Director with 20 years of experience and numerous animated shows to his credit. Holding a Bachelor’s Degree in Fine Arts and Visual Communication he had a head start in animation industry in India earning credits with the prestigious BAFTA for the very first series he worked on ‘Pablo The Little Red Fox’ which paved the way to work for noteworthy clients including The Walt Disney Company on ‘Higgly Town Heroes’.
His short film ‘The Bad Egg’ travelled the animated film festival circuit in the year 2006 and won the Outstanding Film Award at Digicon 6+2 Tokyo, in Japan and World Gold Medal in New York Festivals in 2007 and has also directed the multiple award winning TV series ‘Little Krishna’.
See Bala’s work here.
Vichar B N lives and works in Bangalore, India for Technicolor Animation and Games. Vichar currently holds the role of Asset supervisor for the Games division but also has the opportunity to work on Animated TV Shows and Films. At Technicolor Vichar is considered the traditional sculpting expert and often provides instruction and mentoring to the other cg modelers.
Vichar’s career started as a traditional sculptor 18 years ago. Early in his career he had the privilege to work as a personal sculptor for The King of Mysore and many of his sculptures are still in the Kings residence at the Mysore Palace and Bangalore Palace (2003 to 2005). The craving to learn new things led Vichar towards Computer Graphics. Vichar is self taught on the computer using ZBrush and Maya as his primary tools. The idea of bringing sculptures to life using technology was very alluring, almost like playing God. His digital art experience now spans the last 12 years modeling for animated television shows, films and games. His experience includes sculpting Characters, Sets and Props in addition to hard surface Modeling.
See Vichar’s work here.